Much to the dismay of fans who fell in love with Larian's work, it's nearly impossible that a sequel to Baldur's Gate 3 will ever come from the same studio. However, Baldur's Gate is a long-running franchise, and it's highly unlikely that it will ever be completely out of the spotlight. Players simply love the cast and story of BG3 too much to ever let it go, and the game lives on through fan content, mods, and the voice actors continuing to bring their roles to life outside the game.

With that being said, Larian was not the developer for BG1 or BG2, so if a fourth Baldur's Gate game is ever released, it'll be in the hands of a brand-new studio. It's understandable that this may upset some people who want the franchise to be put to rest on a high note after Larian's undeniable success, but it's still fun to speculate about what a fourth installment could look like. Here are some things that we would want to see in a hypothetical Baldur's Gate 4.

10 Returning Characters Done Right

What Impact Did Your Adventure In BG3 Have On The World?

The most obvious thing that many players would be looking out for in a BG3 sequel is returning characters. Jaheira and Minsc returned as companions in the third game, and there were several cameos from other old fan favorites such as Sarevok and Viconia. Another studio would definitely have to be careful with how they approach this, since it would theoretically canonize certain endings, and many players would not be happy to see characters like Gale or Astarion returning if they end up in their god and/or ascended forms.

BG3 Characters That Could Return After A Timeskip

  • Characters with long lifespans such as Astarion, Halsin, & Minthara
  • Lae'zel, if she spent time on the Astral Plane
  • Gale, after extending his life with magic or ascending to godhood
  • Karlach, Wyll, or Shadowheart in a senior role
  • The tiefling children
  • Jaheira's children
  • Yenna & Vanra
  • Xan (the child hatched from the githyanki egg)
  • Thaniel
  • Withers

With that being said, it would definitely be refreshing to see the aftermath of Lae'zel's rebellion against Vlaakith, or Minthara's uprising in Menzoberranzan. A time-skip would also be a convenient scenario to see characters such as Arabella and Mol be re-introduced. Arabella would be a perfect druid or sorcerer companion, and I really like the idea Reddit s Va_Dinky and Empress_Atilla put forward of Mol possibly returning as a villain after her deal with Raphael went wrong. If that were ever the case, however, there would definitely be an uproar if she didn't get a redemption arc.

9 Answers To Unsolved Questions & Mysteries

BG3 Left A Few Loose Ends

There are several unsolved mysteries in BG3 that we could easily see answered in a sequel. Seeing Mol and Arabella return could link into this, as we don't know why only Arabella is bestowed with powers after touching the druid idol, and we never get to see the outcome of Mol's deal. I'd also like an answer as to who exactly Hope is. She's a great character, but gets minimal screen time and interactions, and it really feels like she's a lot more than a regular dwarf.

I think the main query that could be resolved is the question of Withers's real identity. There is good reason to believe he is actually Jergal, the scribe of the dead, though it's quite unclear why he feels so inclined to help the party. Even if it's just in a ing sentence or written down in a book, it would be great to see some more context when it comes to his past and motivations.

8 More Campsite Features

Tent Customization And Character Interactions

It may not add much to the overall experience, but having a bit more customization when it comes to camps would make the game a lot more immersive for many people. It makes sense that campsite renovations aren’t exactly permanent, given the number of times they change throughout the game, but it’s a little bit sad that Tav is always doomed to sleep on the floor while the other companions get their own customized tents. Giving players the option to choose designs and items to put in their tents could help them bring their Tavs to life.

Related
10 Crucial Baldur's Gate 3 Camp Cutscenes That Add More Context To The Story

Baldur's Gate 3 has tons of cutscenes to introduce characters and further its epic plot, but some are vital to add context to the complex story.

Campsites are also a little bit static in BG3, especially if you choose to rent a room in the Elfsong Tavern, so giving companions some more adventurous idle animations could make the camp feel a bit more "alive." Having characters visit each other’s tents or occasionally sitting down together somewhere could go a long way to help humanize them and help flesh out their dynamics. This could be as simple as the animations Scratch and the Owlbear cub already have when they chase each other around.

7 A Higher Level Cap

You're Going To Have To Face Something Especially Formidable To One-Up BG3's Finale

If the theoretical sequel was at the same scale as BG3, I think it would benefit from going beyond level 12. A smaller spin-off doesn't necessarily need to one-up the Netherbrain, but it would be interesting to see how a game on a similar level to Baldur's Gate 3 would handle going up to level 16. One of the most popular mods available in the manager unlocks the level curve and allows balanced progression up to level 20, so it's definitely something players are interested in.

Related
How Baldur’s Gate 3 Can Raise The Level Cap Without Breaking The Game

Larian stated that Baldur’s Gate 3 has a level 12 limit due to the challenges of balancing high level spells. D&D’s rules provide an easy workaround.

I do believe that level 12 is a good point for players to be at when they reach the final boss of the third game, though many would disagree due to the sheer amount of experience you can rack up. Having an even bigger threat for the next game would allow players to feel as accomplished as they did at the end of BG3, as well as let them try out more high-level builds. If it gets to the point where players are too overpowered, some late-game spells could always be left out.

6 More Adventurous Locations

We Never Saw Much Of The Hells In The Third Game

There are so many locations in Baldur's Gate 3 that players barely scratch the surface of. Originally, it was planned for Avernus to be more of an explorable area for Karlach's companion quest, similar to the Underdark, but this was cut from the final product. This would be a perfect setting for a campaign within itself, but also has the potential for some unique quests. It would also be great to see other levels of the Hells, not just Avernus.

You can see a glimpse of Menzoberranzan through Raphael's portals in the House of Hope's Chamber of Egress.

Menzoberranzan could also be an intriguing setting, especially if there ends up being any drow in the party. Featuring the Upper City as a more explorable area rather than just a place for the epilogue to take place was part of the original plan for BG3, so a story with more focus on this part of the city could be quite intriguing. It's completely understandable why Larian had to trim down their initial ideas, but a new studio developing a game with the same care could tie up where they left off.

5 Different Enemies

A Larger Variety Or Stronger Encounters

An increased level cap and a more expansive map could also open the door to much more extreme encounters with very powerful enemies. Beholders are absolutely iconic enemies in DnD, but the closest thing players can come to facing one is fighting off spectators. Beholders have a challenge rating of CR 13-14, so theoretically, they should be a fair match for a slightly more powerful party.

Considering how many dragon-slaying arrows players can collect, it's odd that there aren't many opportunities to use them.

Despite them all being mentioned in the game, there's also a surprising lack of trolls, giants, orcs, and hags (aside from Auntie Ethel). It would be quite easy to tie in more hags as of Ethel's coven, and the other three can also be situated just about anywhere. It's especially odd that there are no orcs, given the number of half-orc NPCs.

4 The Return Of The Dead Three

A Staple Of The Baldur's Gate Series

Although this would likely irritate a lot of players, I don't think it would be a Baldur's Gate game without the return of the Dead Three. I'd be especially excited for more content around Bhaal, since it could tie into whichever ending is canon for the Dark Urge. Though if there's one member of the dead three whom I would like to see more of in a sequel, it would be Bane.

You can directly talk to Bane in BG3 by using the Speak with Dead spell on Gortash's corpse.

Bhaal definitely has the most presence throughout the entire game, and Myrkul truly takes the stage at the end of Act Two. When it comes to Bane, however, the most we get of him is through Gortash, which is not a lot. He may have had more focus if there was more content for the Upper City, but I expected the god of Tyranny to have a bit more influence.

3 Dungeon Master Mode

A Tool For Custom Campaigns

A feature that most players would love to see with an engine like Baldur's Gate 3's is a dungeon/game master mode similar to that of Divinity: Original Sin 2. Players are already having tons of fun customizing their game to their liking with the modding toolkit, so giving them more freedom to create their own levels would be very well-received. Lots of fans have already started working on custom campaigns, and they could achieve so much with more .

Baldur's Gate 3 was already many people's first introduction to D&D, so a sequel that allows players to explore the world of being a DM could get more players into the tabletop game. A future Baldur's Gate game could use Dungeons & Dragons' 2024 rules, so it could also help people get the hang of the new system. It would be a lot of work, so despite it not being vital to the final product, this could be a very rewarding afterthought.

2 More Races

The Companions Could Use Some Variety, & More Authentic Unmodded Races Would Be Fun

A larger selection of races, or at least a larger variety in the party, is another thing that could help make a new Baldur's Gate stand out. It's a shame that there are no recruitable characters belonging to the shorter races in BG3, especially when lots of fans were excited about the abandoned halfling werewolf companion, Helia, before early access. Larian made a fantastic move in making the githyanki playable, so it would be great to see a future game do something similar.

Related
A New D&D Video Game Is On The Way & Will Continue The Best Part Of Baldur's Gate 3

According to Wizards of the Coast, a new single-player Dungeons & Dragons game, akin to Baldur's Gate 3, is now in development at Giant Skull.

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Personally, I would love to see more focus on aasimar. Dame Aylin isn't exactly your typical Dungeons & Dragons aasimar, and there is actually a second, more stereotypical one in the game, but he's unfortunately dead, and his wings were stolen by Flaming Fist Marcus. Aasimar are quite a popular race in DnD, and, in simple , are the celestial counterpart to tieflings, so it theoretically wouldn't be too hard to make them work in a similar setting.

1 Improved Evil Campaigns

Outside Embracing Bhaal, BG3 Falls Short When It Comes To Evil Players

One of my biggest disappointments when it comes to Baldur’s Gate 3 is how boring evil runs usually are, even though the Dark Urge is a perfect character for them. You certainly have the capacity to be evil, but this tends to be very unrewarding. Many players will become bored with their villainous campaigns, given how, most of the time, taking this path will just cause you to miss out on content rather than unlocking new possibilities.

I’d like to see more companions like Minthara who are built for evil playthroughs, but it would also be interesting to push other characters to the dark side instead of having them leave your party instantly, like Wyll and Karlach do if you raid the Emerald Grove. I think it would also add to the game if evil actions had more consequences, especially at the end of the story, as you can go through all three acts being the worst person imaginable, but still end up being the revered hero who saved the city in Baldur's Gate 3.

Sources: Va_Dinky/Reddit, Empress_Atilla/Reddit

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Your Rating

Baldur's Gate 3
Systems
Top Critic Avg: 96/100 Critics Rec: 98%
Released
August 3, 2023
ESRB
M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
Developer(s)
Larian Studios
Publisher(s)
Larian Studios
Engine
Divinity 4.0
Multiplayer
Online Co-Op, Local Co-Op
Cross-Platform Play
Full cross-platform play.