Every card from Magic: The Gathering's Final Fantasy set has now been revealed, allowing us to see which of the new legendary creatures work best as commanders. Between the Standard set and its Commander supplement, Final Fantasy has over 130 new commanders, representing major characters. There are a lot of potentially great options to build around, so if you don't see a commander here, that doesn't necessarily mean it's bad.
Because there are so many unique commanders in this set, I didn't include any cards from the Final Fantasy: Through the Ages bonus sheet. That's because these cards are all reprints of existing Magic: The Gathering cards that have been given a Final Fantasy equivalent. Instead, I'm focusing strictly on cards that are new to the game in the Final Fantasy crossover set.
10 The Wandering Minstrel Is A Fantastic Budget Option
The Wandering Minstrel Saves You Money On Lands
There are some commanders I haven't listed here that are more powerful generally than The Wandering Minstrel, but I wanted to include this card because of its potential in budget decks. Because this card has all lands enter untapped, The Wandering Minstrel can save you money when assembling a five-color mana base, which can get very pricey if you want a lot of fast mana. This commander also has a low casting cost, making it easier to keep on the field and benefit from its static ability.

10 Memorable Final Fantasy Moments You Can Recreate In Magic: The Gathering
Magic: The Gathering's Final Fantasy set so faithfully recreates the series' characters that you can easily recreate iconic FF moments.
If there's one downside to this card, it's that both its other abilities are focused on Towns, a new type of land that is only in the Final Fantasy set so far. Future sets could print more towns, making this a more viable option, but as of now, this commander's second and third abilities aren't as relevant to most builds. Still, I think The Wandering Minstrel is a great budget option for anyone putting together a five-color deck that focuses on lands - like a Maze's End deck - or just a "good stuff" deck.
9 Jenova, Ancient Calamity Adds Value To Sacrifice Builds
Green And Black Sacrifice Decks Are A Common Archetype
Jenova, Ancient Calamity would make a good Golgari sacrifice commander, thanks to her consistent source of card draw. Each turn, you get to turn another one of your creatures into a Mutant at the beginning of combat. You can either run that creature into blockers, or sacrifice it to one of your own abilities for a benefit. Once it dies, you'll likely be drawing more than one card, more than replacing what you lost in of resources.
Commanders like Jenova, Ancient Calamity are always good, because you don't necessarily need them on the field for the build to work, but they offer consistent value. Jenova essentially makes any sacrifice cards that you're running extra powerful thanks to her second ability. There are also ways in Golgari to buff creatures, so if you increase Jenova's power, you can both buff your other creatures more, and draw even more cards when they die.
8 Noctis, Prince of Lucis Allows You To Use Your Graveyard As A Constant Resource
Noctis Lets You Cast Artifacts From Your Graveyard With Little Restriction
Being able to cast cards from your graveyard is always a powerful ability in Magic: The Gathering, because it essentially turns your graveyard into an extension of your hand. Noctis, Prince of Lucis' graveyard interaction is particularly powerful because you can use it any number of times on your turn, and life is a bountiful resource in Commander. There is the drawback that the artifact you cast from the graveyard enters with a Finality counter, but there are multiple ways around this.
One option is to run O'aka, Traveling Merchant, a card that can remove a counter from one of your nonland permanents. Alternatively, you could use a card like Goldberry, River-Daughter to move one of your Finality counters around to protect the artifacts you need the most. Because Finality counters only care if the card they're on goes to the graveyard, you could use a Flicker effect (of which there are many in Esper) to exile your artifact before it's destroyed and return it without a counter.
7 Kefka, Court Mage Is A Consistent Source Of Draw
Both Sides Of Kefka Will Let You Draw Extra Cards
Kefka, Court Mage has a slightly higher mana value than I would typically want from a Commander, but I do think its overall effectiveness makes up for it. Grixis has ways to protect Kefka, buff it, or give it a form of protection that will make it easier for you to attack safely with this card and get extra cards from it. However, the real power of this card comes from when you transform it into Kefka, Ruler of Ruin.

Magic: The Gathering Perfectly Recreates This Iconic Final Fantasy 7 Moment
A recent preview of a new mythic rare from Magic: The Gathering's Final Fantasy set has perfectly captures one of the most iconic moments from FF7.
Kefka, Ruler of Ruin will net you a lot of cards in the right deck. Grixis decks also have a solid number of cards that can ping players for damage, like Underworld Dreams or Stormfist Crusader. This can help you draw a lot of cards with Kefka, especially if you're hitting all your opponents at once. Since Kefka, Ruler of Ruin has flying and is pretty tough, you can also likely attack with it to draw some extra cards. You'll need a lot of protection spells, though, because this commander will be a removal lightning rod.
6 Choco, Seeker of Paradise Helps You Stack Mana And Thin Your Deck
Choco Can Drop Multiple Lands From The Top Of Your Deck Each Turn
Choco, Seeker of Paradise works well because it can help with mana ramp, fix your draws, or just deal some serious damage. It synergizes pretty well with some of the other Chocobos from this set, like Black Chocobo, Traveling Chocobo, and Sazh's Chocobo. You'll also probably want to run some birds with flying, so it is easier for you to attack and activate Choco, Seeker of Paradie's ability.
Aside from there being some solid options for Bird cards in Bant, like Derevi, Empyrial Tactician, there are also cards like Murmuring Mystic and Flurry of Wings that can create Bird tokens for you. This gives you a lot of options for filling your field with birds, which will in turn make Choco's ability that much more powerful. Dumping a lot of lands with this ability won't just put you ahead on mana, but also thins out your deck and makes it more likely that you draw the cards you need to win.
5 Celes, Rune Knight Can Create A Game-Winning Combo
Celes Can Be Combined With Two Other Cards To Create An Infinite Damage Loop
Final Fantasy 6's Celes is one of my favorite protagonists from the series, so I was happy to see that her Magic: The Gathering card was good enough that I'd actually use it. Celes, Rune Knight is the alternate commander for the Revival Trance deck, and she works alright in the deck as built. However, her real power comes from her combo potential.
Any commander that is part of a three or less card combo is pretty powerful, because you essentially have a piece of your win condition on-call at all times. To combo into a win with Celes, you just need her, the card Goblin Bombardment, and a creature with Persist. You can sacrifice the Persist creature to ping an opponent. It will then come back from your graveyard with a -1/-1 counter on it. However, Celes' ability will put a +1/+1 counter on it, canceling out the other counter. This allows you to sacrifice it, do damage, and revive it infinitely.
4 Sephiroth, Fabled SOLDIER Makes It Easy To Sacrifice Your Creatures
Sephiroth's Attack Abilities Are A Consistent Way To Sacrifice Creatures
Sephiroth, Fabled SOLDIER works well as a mono-black sacrifice commander. Having a consistent way to sacrifice your own creatures in this type of build is always important, especially if that sacrifice outlet doesn't cost you mana. Sephrioth, Fabled SOLDIER's second ability mirrors that of Blood Artist, a common inclusion in sacrifice decks.

You May Want To Wait To Buy Magic: The Gathering's Final Fantasy Collector Boosters
Magic: The Gathering x Final Fantasy Collector Booster boxes have skyrocketed in price, but there may be better options than paying for this upcharge.
When this card transforms into Sephiroth, One-Winged Angel, it will drop an emblem with the same Blood Artist effect on it. Emblems are incredibly powerful in Magic: The Gathering, since there are no cards that interact with them, so you'll have this ability until the end of the game. If you have to recast Sephiroth, you can flip it again and stack your emblems. Sephiroth, One-Winged Angel also becomes a much more potent sacrifice outlet, and one that is harder to block in combat.
3 Zenos Yae Galvus Makes It Easier To Win The Game
Zenos Yae Galvus Can Make It So You Only Have To Take Out One Opponent Instead Of Three
I'm not convinced yet that Zenos yae Galvus is necessarily one of the most powerful commanders from this set, but I'd consider it one of the best because of how unique it is. The front side isn't bad, and it coudl do some serious damage to token decks that aren't buffing their creatures with counters or anthems. However, it's what happens when this card transforms into Shinryu, Transcendent Rival that has me excited to see how Magic players decide to build around this card.
When this card transforms, you pick an opponent. When that opponent loses, you win, meaning now you only have to take out one other player instead of all three opponents to win a game of Commander. Shinryu has high attack and flying, making eliminating a player with commander damage a serious possibility. However, this card will become a major target, and I could even see decks built with this commander getting hated out of the game. That said, if someone can figure out how to make it work, it could be very effective at ending games early.
2 Terra, Magical Adept Offers A Lot Of Enchantment
Terra Can Clone Enchantments And Make Sagas Resolve More Quickly
Terra, Magical Adept is flexible enough to be built in several ways, so long as you include Enchantments as a major part of your deck. Terra's front side will thin your deck out a bit and help you find useful enchantments when it enters. However, just like in Final Fantasy 6, Terra is much more powerful after you activate her Trance ability and turn her into Esper Terra.
Esper Terra allows you to copy one of your nonlegendary enchantments for the turn, give it haste, and you can add lore counters to it if it's a Saga. This makes Terra especially effective with this set's Saga Creatures, or Sagas in general, since many will be able to activate their best ability immediately thanks to this commander. Alternatively, you could copy an enchantment like City on Fire, allowing Terra to one-shot a player with commander damage in this form.
1 Vivi Ornitier Gives You Free Mana Each Turn
Vivi Has An Ability That's Free To Activate And Gives You Mana
Vivi Ornitier will quickly snowball into a powerful threat, and it can do so early in the game thanks to its low casting cost. Each time you cast a noncreature spell, you are essentially netting yourself an extra mana each turn thanks to Vivi's first ability. Because Vivi's mana ability can only be activated on your turn, you can use it to cast big spells, and leave your lands open for counterspells or protection spells to keep Vivi alive until your next turn.

Magic: The Gathering X Final Fantasy - Release Date, Pricing, Sets, & Cards Info
Three years after its initial announcement, Magic: The Gathering's Final Fantasy set will finally be released this summer with a variety of products.
Izzet is also one of the best color combinations in Magic: The Gathering for decks built around casting noncreature spells. So, aside from being powerful in its own right, Vivi Ornitier has a lot of that you can use to create a very effective spellslinger deck. I honestly won't be surprised if we see Vivi make it onto Commander's Game Changers list at some point, due to how powerful it can be.
- Main Genre
- Fantasy
- Release Date
- August 5, 1993
- Created by
- Richard Garfield
- Character(s)
- Jace Beleren, Chandra Nalaar, Liliana Vess, Garruk Wildspeaker, Nissa Revane, Ajani Goldmane, Nicol Bolas, Teferi, Gideon Jura, Sorin Markov, Ral Zarek
- Video Game(s)
- Magic: The Gathering, Magic the Gathering Commander, Magic: The Gathering - Battlegrounds, Magic the Gathering: Duels of the Planeswalkers 2012, Magic: The Gathering - Duels of the Planeswalkers, Magic: The Gathering – Duels of the Planeswalkers 2012, Magic: The Gathering – Duels of the Planeswalkers 2013, Magic: The Gathering – Duels of the Planeswalkers 2014, Magic: The Gathering Arena