a powerful monster's insta-kill attack, everyone goes eventually. What's more important is how you pick yourself up and return to battle.
So, being reduced to zero HP eventually is inevitable, but the bigger question is, can you really die in Monster Hunter Wilds? And if you can, what happens if you do? To assuage your fears and counteract your confusion, here's a complete look at the concept of death in Monster Hunter Wilds, what it changes about your game, and how to prevent it from happening again.
Can You Die In Monster Hunter Wilds?
Not Traditionally, But Technically, Yes
In a very literal sense, no, you can't actually die in Monster Hunter Wilds. Instead, when you reach zero HP, you'll wind up fainting. You'll more often hear your fellow hunters colloquially call it "carting" or "getting carted," so called because in previous games, you'd see a cutscene of your hunter being brought back to the nearest camp aboard a wooden cart. In Wilds, though, you're transported by Seikret.

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Fainting doesn't automatically force you to load a save or restart your current quest, unless otherwise stated. Most quests have a failure condition listed when choosing them from the Quest Board: most commonly, you can still complete a quest after fainting twice, but faint a third time, and you'll fail. Fainting three times doesn't necessarily mean death, either, but it does mean wasting whatever resources you used on the hunt. You'll always have the opportunity to try again, though.
What Fainting Is & How It Works In MH Wilds
What Happens When You Hit Zero HP?
When you do faint in Monster Hunter Wilds, you'll instantly be transported back to the nearest Pop-Up Camp. You won't lose any meal bonuses, you'll keep all your items, and your progress isn't reset; if you're playing co-op, your fellow hunters may even continue fighting the monster while you're unconscious. Back at camp, you'll have an opportunity to change your gear, eat a meal, and replenish supplies from your Item Box if you so desire.
Eating a meal containing Sild Garlic will prevent you from fainting once. Using Specialty Sild Garlic instead will also heal you automatically once you hit zero HP.
This is a good time to consider what knocked you out, and prepare yourself before heading back into battle. Make sure you stock up on healing and status items, and, if you think you have a piece of armor or a weapon that would work better against the particular monster that got you, don't forget to switch to it. After that, you can simply sharpen your weapon and ride your Seikret back into the fight.
Also note that, each time you faint, the total amount of prize money you'll receive for completing the hunt is reduced by one-third. This applies to any co-op players who have ed you for the hunt. Think of it this way: you have three lives per hunt, each represented by a third of the prize pot. Each time you die, a third is taken out of the pot; once there's no money remaining, you've failed.
That's about all there is to fainting in Wilds. It may be a little more complicated, but it's no more punishing than the average RPG's approach to quest failure. If anything, you should look at fainting as an opportunity to regroup and change your strategy in Monster Hunter Wilds.
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