There are many PlayStation 4 games that have been updated or even re-released in order to run better on the Death Stranding.

Death Stranding came out in late 2019 and was the debut title for Hideo Kojima's new studio, Kojima Productions, following his controversial departure from Konami. If Death Stranding is one thing, it's strange. In typical, paradoxical Kojima fashion, the universe of Death Stranding is simultaneously nonsensical and deeply philosophical. It can be so confusing at times players may need a Death Stranding terminology guide. The game garnered generally favorable reviews for its ambitious narrative and attempt at creating a new genre, but also received plenty of criticism for being a glorified walking simulator.

Related: How Cyberpunk 2077 & Death Stranding Could Be In The Same Universe

The phrase "glorified walking simulator" sounds harsh, but this is exactly why Death Stranding needs a PS5 update. Much of the gameplay loop revolves around taking loads of cargo from point A to point B, often on foot, and ing through treacherous and ghost-filled terrain. Everything – yes, everything – in Death Stranding occupies a physical space. There are no bottomless backpacks and endless inventory screens. Everything players take with them must be carried on Sam Porter's back or loaded onto a vehicle. Need an assault rifle to fend of terrorists trying to steal loot, or grenades filled with Sam's own blood to dispatch unwanted ghosts? Better hope there is room for it next to all the ladders, climbing anchors, spare boots, and other precious cargoes.

Death Stranding Could Utilize The PS5 DualSense Controller

Kojima’s Death Stranding 2 Concept Art Doesn’t Mean A Sequel Is Underway

This physical nature of Death Stranding would be greatly enhanced by the DualSense controller, which, more so than any other controller, allows the player feel what is happening in-game. Death Stranding players need to be wary of where they step, lest they lose their balance and their cargo along with it. With the haptic of the DualSense, players could acutely feel when they've made a wrong step or when the current of the river they are attempting to ford is becoming too strong. The haptics could even deepen the immersion of using the Odradek scanner by vibrating in the direction of nearby BTs (Beached Things – the name Kojima has given to the aforementioned ghosts in this world).

Much excitement has been generated around the DualSense's adaptive triggers and the Gran Turismo 7. There's plenty of driving in Death Stranding, and having R2 act like an actual gas pedal only improves the experience. Death Stranding also makes liberal use of the R2 and L2 buttons for keeping cargo balanced while walking. In the game's current state, this involves nothing more than holding down whichever trigger is opposite to the direction Sam's cargo is falling. With the adaptive triggers of the DualSense however, this simple task could physically be more difficult if the player is carrying an extra heavy load.

The DualSense seems like it was made for developers like Kojima. After all, this is the man that had gamers switching to the second controller port in order to beat a boss in the original Metal Gear Solid. DualSense implementation will surely be something to look out for in Kojima Productions' next, unannounced game. But for now players can only wait, and desperately hope a PS5 update comes to Death Stranding.

Next: The PS5 DualSense Was Made for Ratchet & Clank: Rift Apart