A new Halo fans wanted more creatures to fight, its inclusion would have made the game less fun, according to developers. The cut content was shared by notable game informer Mr_Rebs_ on Twitter, including a short clip of the huge enemies in action. In the video below, two Crushers can be seen, resembling a DOOM enemy or one of the Fallout series' Deathclaws, in pursuit of Master Chief on a dev map. The hulking enemy is seen consistently rushing toward the player and attacking with its massive claws, knocking players around in several directions. According to Mr_Rebs_, the enemy was "cut from the campaign because it wasn't viewed as a fun enemy to fight due to always being in your face just throwing you around."
Rumors Suggest A Lot Was Cut From Halo Infinite's Campaign
A new enemy type like the Crusher could have been a welcomed addition to Halo Infinite's campaign. Its aggressive playstyle and intimidating design would have given players something new in a series that some believe hasn't introduced a unique-feeling enemy type since Halo 4's Prometheans. However, Halo Infinite's troubled development may have forced developers to cut the Crusher enemy because of certain balancing issues or time constraints.
Developer 343 Industries has been working hard at improving Halo Infinite's free-to-play multiplayer by adding new maps, weapons, and modes. Unfortunately, new single-player content has not been announced. Still, fans are hoping to enjoy the game's open world with friends once co-op is added in the near future. New areas to discover and additional enemy types could also help enhance Halo Infinite's campaign to its full potential.
Source: Rebs Gaming/Twitter