Some defensive abilities are just too much trouble to deal with in Marvel Rivals. These can either make the enemy fully invincible, allow them a powerful counter-attack, or healing so high that you will need to burn all of your abilities. In those cases, it is better to pick a different target, get behind cover, or heal up instead of trying to beat the toughest damage sponge in front of you.
While some of these defensive abilities make the enemy immune to direct damage, it might be possible to land a negative status effect in some rare cases. That can include detriments like slow or blindness in Marvel Rivals. Not every matchup works, so you will want to experiment with your main character against these moves. At other times, working with your team can possibly stop an overwhelming enemy, even if it means the use of several good cooldowns.
Quick Links
Heroes You Should Avoid Attacking
You’re Just Helping Them By Shooting
A few absolutely powerful abilities keep a character protected for a few seconds. Attacking them directly is even worse than simply ignoring them. Thankfully, Marvel Rivals has clear animations for moves and stances, plus some very audible lines when an ability is triggered.

Marvel Rivals Fans Are Getting Stuck In Bronze & Silver Ranks, But Some Think It Might Be "Your Fault"
Competitive play in Marvel Rivals is rough, especially after the rank reset, but some fans think being stuck in a rank is "your fault".
The abilities below used by various characters can be quite a challenge to face. So, to make things easier, the table below lists all the abilities used by heroes in Marvel Rivals you should avoid during a match.
Ability |
Character |
Effect |
Duration |
Notes |
---|---|---|---|---|
Indestructible Shield |
Hero Hulk |
Hulk gains a 200 value Shield, and his allies in 5m gain a 100 value one |
2.5 Seconds |
100% damage to Hulk fills his Ultimate meter; 10% to his allies also fills it. Monster Hulk cannot use this ability |
Dragon’s Defense |
Iron Fist |
He gains a 30% damage reduction. Gains 150 Max Health and 1.5 Bonus Health per hit |
1 Second, but you can cancel it early |
He cannot attack while in this stance. Cooldown is significantly reduced during Living Chi |
Dark Teleportation |
Cloak |
Cloak and all allies in 10m gain invincibility |
2 Seconds |
Breaks if a character attacks |
Blessing Of The Deep |
Namor |
Namor flies up 7m and becomes immune to damage |
3 Seconds |
Namor can descend early |
Astral Flock |
Hela |
Dash up to 18m at a speed of 15 m/s |
Hela can end the dash early |
Hela is invincible during the dash |
Reflexive Rubber |
Mr. Fantastic |
He gains a 300-value Shield. 60% of damage taken is reflected back as a projectile |
3 Seconds |
Mr. Fantastic has gets a -35% speed penalty |
Freedom Charge |
Captain America |
Captain America gains 150 Bonus Health and 100 to all allies in a 4m radius |
10 Seconds |
Every second, Captain American gains another 100 Bonus Health, and his allies 60 |
Regeneration Domain |
Loki |
Heals 100 per second and converts 30% of damage taken to healing |
5 Seconds |
Doppelgangers will use this move at the same time, possibly tripling the effect. |
How To Overcome These Defenses
They Can Be Beaten By Enough People
There are other defensive abilities that can be overcome with a lot of firepower in Marvel Rivals. This can come in the form of your ultimate attack or everyone focusing on the same enemy. Still, destroying them might put you in a bad place if their team can just follow up the sacrifice.
Ability |
Character |
Effect |
Duration |
Notes |
---|---|---|---|---|
Metal Bulwark/Iron Bulwark |
Magneto |
Gives him or an ally a 300-value shield |
2.5 Seconds |
Every 100 damage absorbed empowers Magneto’s Mag-Cannon damage |
Berserker Rage |
Wolverine |
When he attacks or is hit, he gains increased damage and 150-300 Bonus Health before dying |
Depends on the amount of Rage |
3 Seconds after gaining Bonus Health, Wolverine heals and his Rage is removed |
Dagger Storm |
Dagger |
Heals 55 value each second within a 5m radius |
6 Seconds |
Dagger can launch this or place it at her feet |
Fate of Both Worlds |
Luna Snow |
Heal 250 per second or give a 40% damage boost |
12 Seconds |
Both effects cannot overlap. Luna cannot attack while active |
Soul Resurgence |
Mantis |
Heal 100 per second within a 15m radius, with 70% of excess healing turning into Bonus Health |
8 Seconds |
All allies in the sphere gain a 3 m/s movement bonus |
Ironwood Wall |
Groot |
Groot gains 40 Bonus Health when he or his allies attack, up to a total of 250 |
Until destroyed |
The wall has 700 health and breaks when the convoy hits it |
Cyber Web/Bionic Spider-Nest |
Peni Parker |
Heals 25 per second and grants up to 150 Bonus Health |
Indefinite/destroyed |
Peni can only have three Cyber Webs. Bionic Spider-Nest has 350 health. |











Marvel Rivals
-
- Top Critic Avg: 78/100 Critics Rec: 84%
- Released
- December 6, 2024
- ESRB
- T For Teen // Violence
- Developer(s)
- NetEase Games
- Publisher(s)
- NetEase Games
- Engine
- Unreal Engine 5
- Multiplayer
- Online Multiplayer, Online Co-Op
- Cross-Platform Play
- Limited - console crossplay, no PC crossplay
- Cross Save
- No
- Franchise
- Marvel
- Number of Players
- 1-6
- Steam Deck Compatibility
- Unknown
- PC Release Date
- December 6, 2024
- Xbox Series X|S Release Date
- December 6, 2024
- PS5 Release Date
- December 6, 2024
- Platform(s)
- PC
- How Long To Beat
- 7.5 hours
- X|S Optimized
- Yes
- File Size Xbox Series
- 20 GB
- OpenCritic Rating
- Strong
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