Some defensive abilities are just too much trouble to deal with in Marvel Rivals. These can either make the enemy fully invincible, allow them a powerful counter-attack, or healing so high that you will need to burn all of your abilities. In those cases, it is better to pick a different target, get behind cover, or heal up instead of trying to beat the toughest damage sponge in front of you.

While some of these defensive abilities make the enemy immune to direct damage, it might be possible to land a negative status effect in some rare cases. That can include detriments like slow or blindness in Marvel Rivals. Not every matchup works, so you will want to experiment with your main character against these moves. At other times, working with your team can possibly stop an overwhelming enemy, even if it means the use of several good cooldowns.

Heroes You Should Avoid Attacking

You’re Just Helping Them By Shooting

A few absolutely powerful abilities keep a character protected for a few seconds. Attacking them directly is even worse than simply ignoring them. Thankfully, Marvel Rivals has clear animations for moves and stances, plus some very audible lines when an ability is triggered.

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The abilities below used by various characters can be quite a challenge to face. So, to make things easier, the table below lists all the abilities used by heroes in Marvel Rivals you should avoid during a match.

Ability

Character

Effect

Duration

Notes

Indestructible Shield

Hero Hulk

Hulk gains a 200 value Shield, and his allies in 5m gain a 100 value one

2.5 Seconds

100% damage to Hulk fills his Ultimate meter; 10% to his allies also fills it. Monster Hulk cannot use this ability

Dragon’s Defense

Iron Fist

He gains a 30% damage reduction. Gains 150 Max Health and 1.5 Bonus Health per hit

1 Second, but you can cancel it early

He cannot attack while in this stance. Cooldown is significantly reduced during Living Chi

Dark Teleportation

Cloak

Cloak and all allies in 10m gain invincibility

2 Seconds

Breaks if a character attacks

Blessing Of The Deep

Namor

Namor flies up 7m and becomes immune to damage

3 Seconds

Namor can descend early

Astral Flock

Hela

Dash up to 18m at a speed of 15 m/s

Hela can end the dash early

Hela is invincible during the dash

Reflexive Rubber

Mr. Fantastic

He gains a 300-value Shield. 60% of damage taken is reflected back as a projectile

3 Seconds

Mr. Fantastic has gets a -35% speed penalty

Freedom Charge

Captain America

Captain America gains 150 Bonus Health and 100 to all allies in a 4m radius

10 Seconds

Every second, Captain American gains another 100 Bonus Health, and his allies 60

Regeneration Domain

Loki

Heals 100 per second and converts 30% of damage taken to healing

5 Seconds

Doppelgangers will use this move at the same time, possibly tripling the effect.

How To Overcome These Defenses

They Can Be Beaten By Enough People

There are other defensive abilities that can be overcome with a lot of firepower in Marvel Rivals. This can come in the form of your ultimate attack or everyone focusing on the same enemy. Still, destroying them might put you in a bad place if their team can just follow up the sacrifice.

Ability

Character

Effect

Duration

Notes

Metal Bulwark/Iron Bulwark

Magneto

Gives him or an ally a 300-value shield

2.5 Seconds

Every 100 damage absorbed empowers Magneto’s Mag-Cannon damage

Berserker Rage

Wolverine

When he attacks or is hit, he gains increased damage and 150-300 Bonus Health before dying

Depends on the amount of Rage

3 Seconds after gaining Bonus Health, Wolverine heals and his Rage is removed

Dagger Storm

Dagger

Heals 55 value each second within a 5m radius

6 Seconds

Dagger can launch this or place it at her feet

Fate of Both Worlds

Luna Snow

Heal 250 per second or give a 40% damage boost

12 Seconds

Both effects cannot overlap. Luna cannot attack while active

Soul Resurgence

Mantis

Heal 100 per second within a 15m radius, with 70% of excess healing turning into Bonus Health

8 Seconds

All allies in the sphere gain a 3 m/s movement bonus

Ironwood Wall

Groot

Groot gains 40 Bonus Health when he or his allies attack, up to a total of 250

Until destroyed

The wall has 700 health and breaks when the convoy hits it

Cyber Web/Bionic Spider-Nest

Peni Parker

Heals 25 per second and grants up to 150 Bonus Health

Indefinite/destroyed

Peni can only have three Cyber Webs. Bionic Spider-Nest has 350 health.

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Your Rating

Marvel Rivals
Third-Person Shooter
Action
Multiplayer
Systems
Top Critic Avg: 78/100 Critics Rec: 84%
Released
December 6, 2024
ESRB
T For Teen // Violence
Developer(s)
NetEase Games
Publisher(s)
NetEase Games
Engine
Unreal Engine 5
Multiplayer
Online Multiplayer, Online Co-Op
Cross-Platform Play
Limited - console crossplay, no PC crossplay

Cross Save
No
Franchise
Marvel
Number of Players
1-6
Steam Deck Compatibility
Unknown
PC Release Date
December 6, 2024
Xbox Series X|S Release Date
December 6, 2024
PS5 Release Date
December 6, 2024
Platform(s)
PC
How Long To Beat
7.5 hours
X|S Optimized
Yes
File Size Xbox Series
20 GB
OpenCritic Rating
Strong